fix: polish lobby chat and joystick
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@@ -584,6 +584,7 @@ namespace XGame
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lobbyWorld?.HandleFrame(frame);
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break;
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case FrameworkOpcode.WorldChatMessage:
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Debug.Log("[CSharpClientApp] recv WorldChatMessage bytes=" + (frame.Payload?.Length ?? 0));
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worldChat?.HandleWorldChatMessage(WorldChatMessageMsg.Decode(frame.Payload));
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break;
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}
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@@ -701,13 +702,25 @@ namespace XGame
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private void SendWorldChat(string text)
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{
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text = (text ?? string.Empty).Trim();
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if (text.Length == 0 || lobbyNet == null)
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if (text.Length == 0)
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{
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return;
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}
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if (lobbyNet == null)
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{
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Debug.LogWarning("[CSharpClientApp] drop WorldChatSend: lobbyNet is null");
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return;
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}
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if (!lobbyNet.IsConnected)
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{
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Debug.LogWarning("[CSharpClientApp] drop WorldChatSend: lobbyNet is disconnected");
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return;
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}
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byte[] payload = new WorldChatSendMsg { Text = text }.Encode();
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Debug.Log("[CSharpClientApp] send WorldChatSend bytes=" + payload.Length);
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lobbyNet.SendFramework(
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FrameworkOpcode.WorldChatSend,
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new WorldChatSendMsg { Text = text }.Encode());
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payload);
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}
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private void CloseWorldChat()
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@@ -40,7 +40,7 @@ namespace XGame
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private const float DirectionChangeDot = 0.98f;
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private const float JoystickRadius = 74f;
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private const float JoystickKnobRadius = 28f;
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private const float JoystickPadding = 34f;
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private const float JoystickPadding = 100.0f;
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private const float JoystickDeadZone = 0.18f;
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private const float JoystickAcquireRadiusMultiplier = 1.6f;
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private const float CameraMinDistance = 3.5f;
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